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Part Two - Creating Multiple Rooms and stitching them together
Creating Multiple rooms is not a difficult process but there are some new concepts that you have to grasp and there is one very important rule of thumb you absolutely need to know. First of all: The rule of thumb you need to know: Avoid Leaks in your game! When you run the Compiler What you have to do when designing your games is make sure there are no unwanted holes in your game. Because what will happen is that the texture (Paint) will pour out. The compiler will keep pouring paint out in areas that are not displayed in the game. This will slow your game down considerably and may cause it not to run. Here is a visual explanation: Here are two room placed side by side. I will be cutting a hole between them to create a doorway.
Always place your structures right up against each other. To get a better look and ensure you have placed them correctly you can use the view button and zoom in on the grid.
Remember: Leaks can slow your game down considerably - even stop it. So always take care when placing your structures in the game.
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