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The Book of the Dead -portion of the script
 
Introduction

Background music: none
Opening Scene: Aerial long shot, dusk
Camera is looking across a river at an old New England city built on the hill along the bank of the river. One building is prominent in view. It is an old granite building with a bell tower on one end and an observatory on the other end. It is large as far as old New England buildings go: four stories high, and the size of a Newport mansion. Camera slowly moves in toward the building as if on a slow moving airplane. An open skylight can be seen in the top of the building. The camera heads directly toward this then enters.

Camera stops inside main hall of the library, several feet above head level and slowly pans 360 degrees.

Background audio: a male voice can be heard talking but the words cannot be made out. The interior of the Library main hall is beautiful. The floor is marble and thick marble columns skirt the walls. The librarians counter is curved marble.

As the camera pans around it finds Nadia standing behind the librarian's counter. A man is talking to her.

Soft background music starts at the moment we see Nadia. ("Chopin's Piano Concerto #2")

Writers note: We will refer to Chopin's Piano Concerto #2 as Nadia's theme.

The camera moves in toward the two figures and the man's voice now comes into focus.

Man: Well Nadia that's just about everything. Were ready to close up. I'll finish up with the returns if you could shelf these books.

Nadia doesn't speak, she just nods her head and grabs a stack of old books from under the librarian's counter and the game comes to a visible stop. Control is given over to the player. The objective is to find the right location for the books. The camera follows Nadia in third person.

Nadia's Theme fades out


Chapter One "The Library"

This chapter allows the player to get familiar with the library and how the game operates.

Goal to completing Chapter: Shelf the uncatalogued books in the Tower Room


Programmers notes:

There are five important rooms in this chapter:
The Main Hall
The Card Catalog room
The Tower Room
The Observatory
The Employee Lounge


Important Items in this chapter:
Key rack in Main Hall
Key to Observatory
Key to Tower Room
Sofa in Employee lounge
Books that Nadia Carries
Locked door to basement
Desk in Observatory
Card Catalog


Functions and location of each room and item

The Main Hall: Location of the Key rack
The Card Catalog room: Location of the card catalog
The Tower Room: Final destination for the books Nadia carries
The Observatory: Location of the Desk
The Employee Lounge: Location of the Sofa
Key rack in Main Hall Location of the Observatory Key
Key to Observatory: Unlocks Observatory: Found on key rack in Main Hall
Key to Tower Room: Unlocks Tower Room; Found in the Desk in observatory
Sofa in Employee lounge: Displays message: This looks like a good place to relax and read (Important for later chapter)
Books that Nadia Carries: Display message "Uncatalogued books"
Locked door to basement: Display message "Door Locked" Important for later chapter
Desk in Observatory: Location of the Tower room key
Card Catalog: Major game functions, at this time it displays "Save Game" option, additional functions added as game progresses. If Nadia's books have been clicked on then message is displayed: "Uncatalogued books are stored in the Tower Room"

 

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